![]() The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary stone (such as limestone, mudstone or dolomite), and then two further layers of heavy intrusive igneous (such as granite or gabbro) or metamorphic rock (such as gneiss, quartzite, or phyllite). Keep this in mind when designating pastures, lest your animals starve. Mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will never grow back Bug: 4164. When choosing a starting fortress site, be sure to check the elevation map (using the Tab key), and try to get a mix of low and medium or high elevations if possible. This can result in a "forest" biome that does not actually have any trees, since, above a certain elevation, there may be no soil and, therefore, no place for trees to actually grow. Mountains imply high elevation in the surrounding area. It is not possible to start a fortress on an exclusively-mountain biome however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources. In Adventurer mode it's impossible to cross a mountain tile in fast travel mode, even if you have flying capabilities. They often have sparse vegetation, and depending on the elevation may lack any sort of usable soil. They usually have very limited water resources, i.e., few ponds or streams, although many streams and rivers originate from the base of mountain ranges. Volcanoes are often on a mountain.Īs part of a starting site, mountains provide jagged terrain and impassable cliffs. ![]() A mountain is a biome with a naturally-high elevation, usually culminating in a peak. ![]()
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